It’s just really high res blood … right?
I ran across this article today in The New York Times about the Army using an arcade to try and recruit (and inform and educate, of course) kids in urban Philadelphia. According to the article, the Army is using the arcade, which contains as its center piece a massive $13 million simulator, to appeal to the urbanites who typically don’t sign up for the military. The article says that the simulator lets the kiddies perform a variety of roles on a mission of humanitarian aid to either Iraq or Afghanistan. The Army Experience Center website certainly shows people in the simulators having a great time blowing stuff up. Seriously. Go see for yourself. You can choose between air assault (in a Black Hawk), urban combat (in a Humvee), and the combination of “the thrill of flying with an intense combat scenario” (in an Apache).
Okay. We need the Army. And recruitment hasn’t been the greatest the past few years (although the Army surpassed their 80,000 target last year). But is that the way to recruit kids and young adults to serve their country? I say “kids” because the recruiters made it very clear that they’re not taking anyone under 17 years old. You know, 17, the age when you can vote and buy cigarettes and visit the more risqué establishments and pick up a six pack of Bud Light on the way home. Oh, no … wait. No you can’t. You’ve still got a year for most of those and three before the last. You can’t even get married without your guardian’s permission in the state of Ohio yet. But you’re definitely old enough to go kill people and blow stuff up and watch your buddies get their guts shot out.
I’ve played video games since I was a kid. I’ve played just about everything from Atari on up. During that time, I’ve played lots of military and shooting games, most of which contained quite a bit of pixelized blood flying around. I’ve even played some of those really graphic games where limbs go winging off into the environment (a la Dead Space). But none of these games, none, has even brought me within a mile of what it’s like to actually get shot at, let alone to shoot somebody else. Using another, albeit more expensive video game to get people to sign up for the military hardly seems like truth in advertising to me.
Oh, and just in case $13 million military simulators aren’t your bag, you can plop down in their gaming lounge—yes, the Army has a lounge in their recruiting center—and level up your character in World of Warcraft. Again, I’m serious. I can’t make this stuff up. You can go to the Army arcade lounge, play some video games, chat with some plain-clothes recruiters, blow some crap up in the simulators, and maybe, just maybe, decide to be a soldier and go defend your country. You know, if the virtual bullets and flames just aren’t enough excitement anymore.
What really bugs me is that—again, according to the article—while playing the simulations of helicopter attacks and street combat in a Humvee (and it looks like a lot of fun in the pictures), “the participants do not come under fire.” How many “intense combat” scenarios have you heard of where those involved didn’t have to duck? Don’t get me wrong, if I lived in Philadelphia I’d be headed over to the Experience Center to play that massive simulator. I’d play all three missions if I could; at least once. But as soon as I was done I’d be right back out that front door. Unless the bullets and flames really are virtual now. Then I might just shave my head and get that rifle after all.







